{
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  "headline": "AI in Gaming: NPCs, Procedural Content, and AlphaStar",
  "description": "AI in gaming spans from NPC behavior control to procedural world generation and competitive gameplay. AlphaStar mastered StarCraft II; SIMA learns to follow instructions across multiple 3D games without game-specific engineering.",
  "dateCreated": "2026-05-24T02:49:13.553Z",
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  "license": "https://creativecommons.org/licenses/by/4.0/",
  "anchorfact:confidence": "high",
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      "name": "Grandmaster level in StarCraft II using multi-agent reinforcement learning (AlphaStar)",
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