# AnchorFact Citation

Generated: 2026-06-07T05:29:29.650Z
Provenance: https://anchorfact.org/provenance.json
Claim: https://anchorfact.org/fact/f1

- 3D Gaussian Splatting represents a scene as optimized anisotropic 3D Gaussians and renders them with a differentiable tile-based splatting pipeline. [AnchorFact: 3D Generation and Gaussian Splatting: From NeRF to Real-Time Rendering; medium confidence; source: 3D Gaussian Splatting for Real-Time Radiance Field Rendering (https://arxiv.org/abs/2308.04079)](https://anchorfact.org/fact/f1)

Source: https://arxiv.org/abs/2308.04079
