# Game Animation State Machines Status: public Confidence: medium (0.725) (verified) Last verified: 2026-05-28 Generation: ai_assisted ## TL;DR Animation state machines organize character animation into states, transitions, and rules that react to gameplay context. ## Core Explanation Engine documentation agrees on the practical shape: states contain animation logic, transitions control when states change, and parameters or rules connect animation behavior to gameplay. ## Further Reading - [Unity Manual: Animator Controllers](https://docs.unity3d.com/Manual/AnimatorControllers.html) - [Unreal Engine: State Machines](https://dev.epicgames.com/documentation/en-us/unreal-engine/state-machines-in-unreal-engine) - [Game Programming Patterns: State](https://gameprogrammingpatterns.com/state.html)