# Game Networking Architecture Status: public Confidence: medium (0.865) (verified) Last verified: 2026-05-28 Generation: ai_structured ## TL;DR Game Networking Architecture: Game networking connects players and game state over networks while managing latency, packet loss, synchronization, prediction, and authority. ## Core Explanation Many multiplayer games use client-server architectures with an authoritative server to reduce cheating and resolve state. UDP is common for latency-sensitive traffic, while interpolation and snapshots help smooth visible motion despite network delay. ## Further Reading - [User Datagram Protocol](https://www.rfc-editor.org/rfc/rfc768) - [Source Multiplayer Networking](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) - [Snapshot Interpolation](https://gafferongames.com/post/snapshot_interpolation/)