Tilemap System

Status: public · Confidence: medium (0.715) · Basis: verified_sources

## TL;DR
Tilemap systems build 2D worlds from repeated tiles arranged on grids and layers. Engine documentation is the right source for claims because implementation details vary.

## Core Explanation
Tilemaps can reduce authoring cost, improve memory reuse, and make grid-based collision or navigation easier. They are common in platformers, RPGs, tactics games, and puzzle games.

## Detailed Analysis
The repaired article uses Godot, Unity, and Phaser documentation and avoids overgeneralizing one engine's tilemap model to every toolchain.

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