## TL;DR

Roguelike games feature procedural generation, permadeath (no reloading saves), turn-based gameplay, and high difficulty. Named after the 1980 game Rogue. Roguelites (modern variants) relax permadeath by allowing meta-progression (permanent upgrades between runs). Examples: Hades, Dead Cells, Slay the Spire, The Binding of Isaac.

## Core Explanation

Berlin Interpretation (2008): defines 'high-value' roguelike factors. Key mechanics: procedural level generation (seeded random, room templates, cellular automata), permadeath (+ meta-progression for roguelites), emergent gameplay (systems interact unexpectedly), replayability via randomization. Spelunky (2008) popularized the roguelite genre. Popular engines: Unity, Godot, GameMaker.

## Further Reading

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