{
  "@context": "https://schema.org",
  "@type": "TechArticle",
  "@id": "https://anchorfact.org/kb/kb-2026-00223",
  "headline": "Roguelike Game Design",
  "description": "Roguelike games feature procedural generation, permadeath (no reloading saves), turn-based gameplay, and high difficulty. Named after the 1980 game Rogue. Roguelites (modern variants) relax permadeath by allowing meta-progression (permanent upgrades between runs). Examples: Hades, Dead Cells, Slay the Spire, The Binding of Isaac.",
  "dateCreated": "2026-05-22T14:59:47.754Z",
  "dateModified": "2026-05-22T14:59:47.754Z",
  "author": {
    "@type": "Organization",
    "name": "AnchorFact"
  },
  "publisher": {
    "@type": "Organization",
    "name": "AnchorFact",
    "url": "https://anchorfact.org"
  },
  "license": "https://creativecommons.org/licenses/by/4.0/",
  "anchorfact:confidence": "high",
  "anchorfact:generationMethod": "human_only",
  "citation": []
}