{
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  "headline": "Procedural Content Generation in Games",
  "description": "Procedural content generation (PCG) uses algorithms to automatically create game content — terrain, levels, items, quests — replacing manual design with computational generation. It is fundamental to modern open-world and roguelike games.",
  "dateCreated": "2026-05-24T02:49:13.911Z",
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  "license": "https://creativecommons.org/licenses/by/4.0/",
  "anchorfact:confidence": "high",
  "anchorfact:generationMethod": "ai_assisted",
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